Wednesday 4 October, 12-2pm, CM119
Towards an Ontology of Silence
Andrew presents a project that he has been working on for several months: to create an ontology of silence. This starts from a philosophical premise modelled on Wittgenstein’s Tractatus Logico-Philosophicus and moves into a semantic web ontology that actualises real and ideal silences. The project considers both affect and effect, defining silence as “a duration containing no intentional sound”.
Audio-only gaming: ‘Papa Sangre’
Andrew discusses the results of a research project undertaken in 2015 to analyse the audio-only iPhone game ‘Papa Sangre’. A significant finding was that players of the game often enjoy the experience as electroacoustic music, regardless of the objectives of the game. His analysis therefore focuses on the ways in which gameplay functions as composition or performance, and therefore how the notion of an open score is ‘written’ into the coding and interactivity of the game itself.